Wednesday, May 11, 2016

Gamification

Last week I received a long awaited package in the mail. It is a game called Breakout. While on Twitter, I saw that numerous educators were beginning to use this game, so I investigated and decided to purchase it for my students. The premise of the game is a story line with the focus on a locked box that has something inside that you must “break” into to get. However the box has up to 4 different locks on it and clues for the unlocking it are hidden all around the room. There is also a smaller hidden locked box that contains a needed clue. You are timed and have approximately 45 minutes to find and solve all the clues, as a class, and unlock the box.




The best part is not only are problem solving skills required, the games are set to certain curriculum content and spread across the various grade levels so any age can play. I had 7th grade and 6th grade each play a game called Alien Kidnaps the Principal. There is a storyline to follow and clues and puzzles are both on paper and the computer. Students needed to solve cryptic messages, learn about space, do some math, and think to solve the overall larger puzzle.This game centered on teamwork and all the kids worked hard to "breakout" of the box. Both grades removed 3 of the 4 locks from the box but did not solve the last puzzle in time.






Everyone had a lot of fun and I am excited to try it with other grades over the next few weeks. There are various stories that lend to curriculum content: math, history, LA, science and even teamwork. This week we will reflect on what we did right and what we can do better. I hope next year our students can create some of the games to play. If you are an educator, I encourage you to try this game in your classroom.


Keep reading,
The Noisy Librarian

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